<aside> <img src="/icons/pencil_blue.svg" alt="/icons/pencil_blue.svg" width="40px" /> Main Takeaways
Often, we have parts which interface each other. We would like to be able to make changes in one place and reference the geometry in 1 place. If we do this in a normal parametric model like we are used to, we end up with a lot of circular wave links which break
The other reason is that this avoids loading the whole feature tree and make the car load a lot faster
Create a layout file that has the correct part number, but a -L at the end. This layout file will probably contain a whole assembly worth of parts, but it doesn’t have to.
In the layout file, you do not care about cleanliness. Add in the whole chassis as a part, then wavelink it. The layout file will be an assembly (because it has parts like the chassis in it) and the part (because it will have things like sketches and extrudes). Just make the parts however you can. You should have multiple bodies in here.
For this step you should already have all the bodies and such that you want to become parts. Now what you do is create new empty parts in this layout file, each one corresponding to a body you want to become a part. You then open each of these empty parts, wave link the body into the part, then close the part. The part should only have 1 feature: the wave link.
Now go to the full car assembly. Add the parts that you just created (not the layout file, the other ones). These parts should again only have 1 feature in them, the wavelink. They should be positioned and aligned automatically because they will by default be at the origin.
Starting in the 2024-25 season, PRE is employing a new naming convention for non-purchased parts that are designed in house. Each part/ assembly is named in the 4 part code in the format below: